+2014-03-03
+ * added compatibility code for existing request door animation settings
+
+2014-03-01
+ * added ultra-generic, ultra-flexible request door animation handling
+
+2014-02-18
+ * fixed major bugs in handling single-player and multi-player tapes
+ (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086)
+
+2014-02-13
+ * fixed various problems with playfield and requester/tape/editor doors
+ defined to be at non-standard screen positions in artwork config file
+
+2014-01-28
+ * added envelope style requester dialog (alternative to door requester)
+
+2014-01-27
+ * fixed problems with window scaling and updating related setup value
+ * added setup option to select anti-aliasing quality of scaled windows
+
+2014-01-17
+ * improved speed of displaying progress when loading levels and artwork
+ * changed fullscreen and window scaling changes in setup menu to have
+ immediate effect (instead of being effective after leaving setup menu)
+
+2014-01-15
+ * fixed toons stopping on continuous touch events on Mac OS X
+
+2014-01-14
+ * fixed bug when displaying game envelope with even sized playfield
+ * added graphic configuration options for request (dialog) buttons
+
+2014-01-13
+ * fixed some redraw bugs with window scaling under Mac OS X
+
+2014-01-10
+ * fixed problems with window scaling and updating related setup value
+
+2014-01-07
+ * fixed problems related to fullscreen switching and window scaling
+
+2014-01-06
+ * fixed inconsistent custom artwork contant numbering in src/main.h,
+ src/screen.c and src/conf_gfx.c (this really should be cleaned up)
+ (this bug caused custom artwork definition to set wrong variable)
+
+2014-01-05
+ * fixed using fullscreen mode on Android instead of pseudo-window mode
+ * fixed keeping desktop fullscreen mode when changing viewport size
+
+2014-01-04
+ * fixed remaining text input problems for non-ASCII keys with modifier
+ * added window scaling options to graphics setup menu
+
+2014-01-03
+ * fixed key code problems with certain keys for SDL2
+ (keypad keys not being in numerical order; number of function keys)
+ * fixed text input problems for text characters using modifier keys
+
+2014-01-02
+ * fixed fullscreen option for SDL2 (using only desktop fullscreen now)
+
+2013-12-28
+ * fixed graphical bugs when using renderer/texture based graphics
+
+2013-12-23
+ * fixed playing certain sounds (menu navigation sound and counting
+ score sound after solving a level) when "normal sounds" are disabled
+
+2013-12-16
+ * continued porting Rocks'n'Diamonds to Android (levels now playable)
+
+2013-12-12
+ * added SDL2 renderer/texture based graphics frame handling to allow for
+ "desktop" style fullscreen mode and scaling of game screen/window
+
+2013-12-11
+ * removed limitation of artwork files to selected file types (this means
+ that every file type supported by SDL_image and SDL_mixer can be used)
+ * changed default graphics vom PCX to PNG (needed for Android version to
+ prevent painfully slow loading of images, although not compressing PCX
+ files in the assets directory of the APK package might also work fine)
+ * fixed bug with SDL_BlitSurface creating garbage when source and target
+ surface are the same (this bug also existed in versions of SDL 1.2.x)
+
+2013-12-07
+ * started porting Rocks'n'Diamonds to Android (already shows main menu)
+
+2013-12-03
+ * ported Rocks'n'Diamonds to SDL2 (first simple version that works)
+
+2013-12-01
+ * version number set to 3.3.1.3
+
+2013-11-24
+ * version 3.3.1.2 released
+
+2013-11-20
+ * improved error handling: display error message on screen (not only in
+ the error file or on the console), and display path of the error file
+
+2013-11-13
+ * fixed problem with R'n'D restarting with same level set that may have
+ caused a problem (and therefore failing again and again); after an
+ error, the last level set is now deactivated in file "levelsetup.conf"
+ to restart with default level set (which should work without error)
+
+2013-11-07
+ * fixed determining main game data directory on Mac OS X "Mavericks"
+
+2013-11-04
+ * version number set to 3.3.1.2
+
+2013-11-04
+ * version 3.3.1.1 released
+
+2013-11-03
+ * added scripts directory to distribution package to enable building
+ element definitions after editing artwork config source code files
+
+2013-10-26
+ * added volume controls for sounds, loops and music to sound setup
+
+2013-10-24
+ * version number set to 3.3.1.1
+
+2013-10-23
+ * version 3.3.1.0 released
+
+2013-10-21
+ * version number set to 3.3.1.0
+
2012-10-13
* fixed display of level time switching from ascending to descending
when making use of the "time orb bug" (see element setting in editor)