+Release Version 2.0.2 [XX XXX XXXX]
+-----------------------------------
+ - added support for TrueColor PCX graphics files
+ - changed default slipping behaviour of gems back to 2.0.0 style;
+ this is now an element property for gems in the level editor,
+ although existing converted levels use the new EM gems behaviour
+ - behaviour of "Escape" key in level editor now more intuitive
+
+Release Version 2.0.1 [19 MAR 2002]
+-----------------------------------
+ - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
+ - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ (needed for quite some Emerald Mine Club levels)
+ - emeralds and diamonds now fall off normal, steel and growing walls,
+ as this is the correct behaviour in Emerald Mine; existing private
+ and contributed levels will still behave as before, unless saved
+ again (with or without modifications) from the level editor of the
+ current version of the game
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - new IFF style file format for level and tape files
+ - bug in storing amoeba content fixed
+ - nasty tape bugs fixed (completely reworked tape stuff)
+ - fullscreen mode now works with Windows (workaround for bug in SDL)
+ - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
+ - file permissions when saving files and creating directories changed
+ - some small sound bugs fixed
+ - added new contributed levels from the following players:
+ + Arno Luppold
+ + Barak Shacked
+ + Ben Braithwaite
+ + Dominik Seichter
+ + Emilio Hemken
+ + Glenn Alexander
+ + Helge Hafting
+ + Paul Sutton
+
Release Version 2.0.0 [01 JAN 2001]
-----------------------------------
- major code redesign to maintain generic game functions in a separate
- can be compiled with SDL library to build native Windows version
- DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
- - fixed network playing bug (patch from web site)
+ - bug in network playing code fixed (patch from web site)
- SDL version can load and play music modules
- - fixed element description in level editor for EM doors and keys
+ - bug in level editor fixed for EM doors and keys element description
- sound sample frequency raised from 8 kHz to 22 kHz
Release Version 1.4.0 [27 OCT 1999]