+Release Version 2.0.2 [XX XXX XXXX]
+-----------------------------------
+ - added support for TrueColor PCX graphics files
+ - changed default slipping behaviour of gems back to 2.0.0 style;
+ this is now an element property for gems in the level editor,
+ although existing converted levels use the new EM gems behaviour
+ - behaviour of "Escape" key in level editor now more intuitive
-Prerelease Version 0.9 [23 OCT 95]
+Release Version 2.0.1 [19 MAR 2002]
+-----------------------------------
+ - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
+ - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ (needed for quite some Emerald Mine Club levels)
+ - emeralds and diamonds now fall off normal, steel and growing walls,
+ as this is the correct behaviour in Emerald Mine; existing private
+ and contributed levels will still behave as before, unless saved
+ again (with or without modifications) from the level editor of the
+ current version of the game
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - new IFF style file format for level and tape files
+ - bug in storing amoeba content fixed
+ - nasty tape bugs fixed (completely reworked tape stuff)
+ - fullscreen mode now works with Windows (workaround for bug in SDL)
+ - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
+ - file permissions when saving files and creating directories changed
+ - some small sound bugs fixed
+ - added new contributed levels from the following players:
+ + Arno Luppold
+ + Barak Shacked
+ + Ben Braithwaite
+ + Dominik Seichter
+ + Emilio Hemken
+ + Glenn Alexander
+ + Helge Hafting
+ + Paul Sutton
+
+Release Version 2.0.0 [01 JAN 2001]
+-----------------------------------
+ - major code redesign to maintain generic game functions in a separate
+ library and make it easier to port the game to new targets like SDL
+ - can be compiled with SDL library to build native Windows version
+ - DOS and Windows versions can be compiled with gcc cross-compiler
+ - trying to open already busy audio device does not block the game
+ - bug in network playing code fixed (patch from web site)
+ - SDL version can load and play music modules
+ - bug in level editor fixed for EM doors and keys element description
+ - sound sample frequency raised from 8 kHz to 22 kHz
+
+Release Version 1.4.0 [27 OCT 1999]
+-----------------------------------
+ - new Boulderdash elements for better game emulation
+ - new cool medium-sized crystal font
+ - new elements and graphics for Diamond Caves II levels
+ - new elements and graphics for Emerald Mine Club levels
+ - brushed-up (higher resolution) graphics for Supaplex elements
+ - special oversized Supaplex levels included
+ - new elements for more authentic Emerald Mine elements (doors)
+ - more level editor enhancements:
+ element list scrollbar and level number selection within editor
+ - lots of new levels converted from Emerald Mine Club disks,
+ DX-Boulderdash and Supaplex
+ - new levels created and contributed by players
+ - now over 160 level series with over 14.000 levels
+ - high score list now scrollable to see all 100 entries
+ - new 16-bit elements level format to allow more than 256 elements
+ - re-introduced level handicap for more challange (levels must be
+ solved to be able to play the next one; can be disabled in setup)
+ - new setup option to disable time limit for relaxed playing :-)
+ - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
+ distributors to separate read-only (levels, graphics, sounds)
+ from writable (hich scores) game data
+ - new personal level setup files to store level handicap and
+ last played level for each level series
+ - removed some 32-bit dependent code; should be 64-bit clean now
+ - some little bugs fixed
+
+Release Version 1.3.0 [5 FEB 1999]
+----------------------------------
+ - strongly enhanced level editor
+ - new elements, graphics and levels for Supaplex style games
+ - completely rewritten platform independent gadget code
+ (buttons, scrollbars, text and number input gadgets)
+ - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
+
+Release Version 1.2.0 [5 DEC 1998]
----------------------------------
+ - DOS/Windows version
+ - new WAV sound loader (to replace the old Amiga 8SVX files)
+ - new PCX graphics loader (to avoid GIF license problems)
+ - network multiplayer games with upto four players
+ - no separate network server needed; each client can
+ fork a network server at startup if there's no server
+ running at this moment
+ - possibility to invoke the game to act as a standalone
+ network server (on a separate machine, for example)
+ - local multiplayer games with upto four players
+ - support for upto four joysticks
+ - completely free customizable keyboard and joystick
+ for all four players individually
+ - new joystick calibration screen which can be left
+ (with Escape key) if no joystick is connected... ;-)
+ - new (working) GIF graphics loader (but still support
+ for the old XPM method)
+ - supports private colormap with extremely less flashing
+ on 8-bit (256 colors) displays
+ - soft-scrolling with 50 frames per second (which raises
+ the system requirements and makes it completely
+ unplayable on my "old reference" 486/33 (where 0.9b runs
+ smoothly) and running at 90% speed on my K6-200.
+ - completely new file format for personal setup data
+ in ASCII format which is human readable and easily
+ customizable even with a texteditor; stored in the
+ user's home directory and no longer somewhere in the
+ game's installation directory
+ - high score lists changed: now one file per level and
+ no longer one file per level series; now using readable
+ ASCII format
+ - useful command line options to specify the X11 display,
+ the game's base (installation) directory, an alternate
+ level directory, standalone server execution and verbose
+ execution
+
+Version 1.1 [???] [NOT RELEASED]
+--------------------------------
+ - new (but broken) GIF graphics loader to be independent
+ from the XPM library and to replace all graphics by GIF files
+
+Version 1.0 [9 APR 1997] [NOT RELEASED]
+---------------------------------------
+ - the game now contains many really playable levels,
+ not only a few levels for testing
+ - the game is now even better playable by keyboard
+ (now you have the same gameplay functionality
+ compared to playing with a joystick. Especially
+ there are diagonal directions with keyboard playing
+ and the fire buttons are mapped to the shift keys)
+ - a lot of new elements for better emulation of levels
+ from the games "Boulderdash", "Emerald Mine" and
+ "Sokoban". New elements to build "Dynablaster" style
+ levels.
+ - enhanced functionality of the level tape recorder
+ to make it possible to go on with a game at any tape
+ position
+
+Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
+------------------------------------------
+ - new game elements
+
+Prerelease Version 0.9b [4 NOV 1995]
+------------------------------------
+ - the game is now completely Freeware
+ - the game is now better playable by keyboard
+ (in the last version, the player was making more than
+ one step for one keystroke in some cases -- thanks to
+ Warwick Allison for the hint with "XSync()"!)
+ - new amoeba type with configurable content (like in the
+ original C64 version, when aboeba cannot grow anymore
+ and explodes to diamonds or some other elements)
+ - compile error with ONE_PER_NAME in high score function
+ removed (thanks to Dmitry Kohmanyuk)
+ - little code cleanup (to get some new bugs ;)
+ - FreeBSD sound and joystick support (thanks to Jean-Marc
+ Zucconi)
+
+Prerelease Version 0.9 [23 OCT 1995]
+------------------------------------
- first (pre)release version