-Version 1.5.0
--------------
- - SDL!!!
+Release Version 2.0.1 [?? ??? 2002]
+-----------------------------------
+ - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
+ - several Supaplex emulation bugs fixed thanks to Mihail Milushev:
+ + orange disk does not fall off from slippery elements
+ + infotrons kill electrons and snik snaks and trigger orange disks
+ + explosion chain reactions are now a bit slower than murphy
+ - behaviour of robots adjusted to make them less aggressive
+ - icon for Windows executable added
+ - bug when selecting default level series fixed
+ - Windows fullscreen bug fixed (workaround for bug in SDL)
+
+Release Version 2.0.0 [01 JAN 2001]
+-----------------------------------
+ - major code redesign to maintain generic game functions in a separate
+ library and make it easier to port the game to new targets like SDL
+ - can be compiled with SDL library to build native Windows version
+ - DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
+ - bug in network playing code fixed (patch from web site)
+ - SDL version can load and play music modules
+ - bug in level editor fixed for EM doors and keys element description
+ - sound sample frequency raised from 8 kHz to 22 kHz
Release Version 1.4.0 [27 OCT 1999]
-----------------------------------
level directory, standalone server execution and verbose
execution
-Release Version 1.1 [???] [NOT RELEASED]
-----------------------------------------
+Version 1.1 [???] [NOT RELEASED]
+--------------------------------
- new (but broken) GIF graphics loader to be independent
from the XPM library and to replace all graphics by GIF files
-Release Version 1.0 [9 APR 1997] [NOT RELEASED]
------------------------------------------------
+Version 1.0 [9 APR 1997] [NOT RELEASED]
+---------------------------------------
- the game now contains many really playable levels,
not only a few levels for testing
- the game is now even better playable by keyboard
to make it possible to go on with a game at any tape
position
-Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
------------------------------------------------------
+Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
+------------------------------------------
- new game elements
Prerelease Version 0.9b [4 NOV 1995]