-void DrawText(int, int, char *, int, int);
-void DrawTextExt(Drawable, GC, int, int, char *, int, int);
-void DrawPlayerField(void);
-void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
-void DrawGraphicAnimation(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
-void DrawGraphic(int, int, int);
-void DrawGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicThruMask(int, int, int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void DrawBackground(int, int, int, int);
+
+void MarkTileDirty(int, int);
+void SetBorderElement();
+
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+void DrawGraphicAnimation(int, int, int);
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
+void DrawAllPlayers(void);
+void DrawPlayerField(int, int);
+void DrawPlayer(struct PlayerInfo *);
+
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+void DrawGraphic(int, int, int, int);
+void DrawGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawGraphicThruMask(int, int, int, int);
+void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+