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fixed support for initially moving spring in EM game engine
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 84bd6a38eeed9f47327c5e3da1afd75225a86c78..ea8688db1c6fa987a443f3ceeb0c6155746ba29c 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-69,9
+69,6
@@
int getFieldbufferOffsetX_RND(int, int);
int getFieldbufferOffsetY_RND(int, int);
int getFieldbufferOffsetX_RND(int, int);
int getFieldbufferOffsetY_RND(int, int);
-int correctLevelPosX_EM(int);
-int correctLevelPosY_EM(int);
-
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
@@
-221,8
+218,9
@@
void UndrawSpecialEditorDoor(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
-int map_element_RND_to_EM(int);
-int map_element_EM_to_RND(int);
+int map_element_RND_to_EM_cave(int);
+int map_element_EM_to_RND_cave(int);
+int map_element_EM_to_RND_game(int);
int map_direction_RND_to_EM(int);
int map_direction_EM_to_RND(int);
int map_direction_RND_to_EM(int);
int map_direction_EM_to_RND(int);