void DrawMaskedBorder_ALL(void);
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
void DrawMaskedBorder_ALL(void);
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
int getGraphicAnimationFrameXY(int, int, int);
int getGraphicAnimationFrame(int, int);
int getGraphicAnimationFrameXY(int, int, int);
int map_element_RND_to_EM_cave(int);
int map_element_EM_to_RND_cave(int);
int map_element_EM_to_RND_game(int);
int map_element_RND_to_EM_cave(int);
int map_element_EM_to_RND_cave(int);
int map_element_EM_to_RND_game(int);