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rnd-20140827-1-src
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 08bc8c390cbe50580c0b7e8ff0f274febc8b375b..b73b10d1646292c5284854ae7e7d597750d48fdd 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-18,7
+18,6
@@
#include "game.h"
/* for SetDrawtoField */
#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
@@
-50,6
+49,16
@@
#define DOOR_GET_STATE (1 << 8)
#define DOOR_SET_STATE (1 << 9)
#define DOOR_GET_STATE (1 << 8)
#define DOOR_SET_STATE (1 << 9)
+#define DOOR_1 (DOOR_ACTION_1)
+#define DOOR_2 (DOOR_ACTION_2)
+#define DOOR_OPEN (DOOR_OPEN_ALL)
+#define DOOR_CLOSE (DOOR_CLOSE_ALL)
+
+#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1)
+#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2)
+#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
+ REDRAW_DOOR_2)
+
/* for Request */
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
/* for Request */
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
@@
-60,6
+69,7
@@
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+
void DumpTile(int, int);
void DrawMaskedBorder_FIELD();
void DumpTile(int, int);
void DrawMaskedBorder_FIELD();
@@
-70,24
+80,27
@@
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void SetDrawtoField(int);
void DrawMaskedBorder(int);
void SetDrawtoField(int);
+#if 1
+void RedrawPlayfield();
+#else
void RedrawPlayfield(boolean, int, int, int, int);
void RedrawPlayfield(boolean, int, int, int, int);
+#endif
+void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
void FadeSetEnterMenu();
void FadeSetLeaveMenu();
void FadeSetEnterScreen();
void FadeSetEnterMenu();
void FadeSetLeaveMenu();
void FadeSetEnterScreen();
+void FadeSetNextScreen();
void FadeSetLeaveScreen();
void FadeSetFromType(int);
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
void FadeSetLeaveScreen();
void FadeSetFromType(int);
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-void Clear
Window
();
+void Clear
Field
();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
@@
-106,8
+119,13
@@
void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
-void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
void DrawGraphicAnimation(int, int, int);
void DrawGraphicAnimation(int, int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
+void DrawFixedGraphicAnimation(int, int, int);
+void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
void DrawLevelGraphicAnimation(int, int, int);
void DrawLevelElementAnimation(int, int, int);
void DrawLevelGraphicAnimationIfNeeded(int, int, int);
void DrawLevelGraphicAnimation(int, int, int);
void DrawLevelElementAnimation(int, int, int);
void DrawLevelGraphicAnimationIfNeeded(int, int, int);
@@
-117,17
+135,27
@@
void DrawAllPlayers(void);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
+void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
+
void DrawGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+void DrawFixedGraphic(int, int, int, int);
+void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawFixedGraphicThruMask(int, int, int, int);
+void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
@@
-138,9
+166,9
@@
void DrawLevelElementShifted(int, int, int, int, int, int);
void DrawScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
void DrawLevelFieldThruMask(int, int);
void DrawScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
void DrawLevelFieldThruMask(int, int);
-void DrawLevelFieldCrumbled
Sand
(int, int);
-void DrawLevelFieldCrumbled
Sand
Digging(int, int, int, int);
-void DrawLevelFieldCrumbled
Sand
Neighbours(int, int);
+void DrawLevelFieldCrumbled(int, int);
+void DrawLevelFieldCrumbledDigging(int, int, int, int);
+void DrawLevelFieldCrumbledNeighbours(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
@@
-149,14
+177,18
@@
void DrawLevelField(int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
-void ShowEnvelope();
+void ShowEnvelope(int);
+void ShowEnvelopeDoor(char *text, int);
-void DrawLevel(
void
);
+void DrawLevel(
int
);
void DrawMiniLevel(int, int, int, int);
void DrawMiniLevel(int, int, int, int);
-void DrawPreviewLevel(boolean);
+void DrawPreviewLevelInitial(void);
+void DrawPreviewLevelAnimation(void);
-void WaitForEventToContinue();
+void WaitForEventToContinue(
void
);
boolean Request(char *, unsigned int);
boolean Request(char *, unsigned int);
+void InitGraphicCompatibilityInfo_Doors(void);
+void InitDoors(void);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
@@
-177,6
+209,10
@@
int map_direction_EM_to_RND(int);
void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+int map_element_RND_to_SP(int);
+int map_element_SP_to_RND(int);
+int map_action_SP_to_RND(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
@@
-200,7
+236,7
@@
int getBeltElementFromBeltNrAndBeltDir(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
-unsigned int InitRND(
long
);
+unsigned int InitRND(
int
);
void InitGraphicInfo_EM(void);
void PlayMenuSoundExt(int);
void InitGraphicInfo_EM(void);
void PlayMenuSoundExt(int);
@@
-213,6
+249,7
@@
void PlayMenuMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
void PlaySoundActivating();
void PlaySoundSelecting();
-void ToggleFullscreenIfNeeded();
+void ToggleFullscreenOrChangeWindowScalingIfNeeded();
+void ChangeViewportPropertiesIfNeeded();
#endif /* TOOLS_H */
#endif /* TOOLS_H */