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re-added file "RocksBusy.ilbm" (that was accidentally deleted)
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 6deb4057b5e5924b2ab65b0167d1479c24601bbf..b67f23b0f3f65ca37e30b959406684a610323e59 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-40,9
+40,10
@@
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_FORCE_REDRAW (1 << 7)
-#define DOOR_GET_STATE (1 << 8)
-#define DOOR_SET_STATE (1 << 9)
+#define DOOR_FORCE_ANIM (1 << 7)
+#define DOOR_FORCE_REDRAW (1 << 8)
+#define DOOR_GET_STATE (1 << 9)
+#define DOOR_SET_STATE (1 << 10)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
@@
-81,6
+82,7
@@
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
+void DrawTileCursor(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void SetDrawtoField(int);
void RedrawPlayfield();
@@
-119,8
+121,8
@@
void RedrawGlobalBorder();
void MarkTileDirty(int, int);
void SetBorderElement();
void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[
MAX_LEV_FIELDX][MAX_LEV_FIELDY],
-
int, int);
+void FloodFillLevel(int, int, int, short[
][MAX_LEV_FIELDY], int, int);
+
void FloodFillLevelExt(int, int, int, int, int y, short field[][y],
int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
@@
-157,6
+159,8
@@
void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicThruMask(int, int, int, int, int);
+void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
@@
-176,7
+180,9
@@
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedWallParts_MM(int, int, int, int, boolean, int);
void DrawSizedElement(int, int, int, int);
void DrawSizedElement(int, int, int, int);
+void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
@@
-191,6
+197,9
@@
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
+void DrawNetworkPlayers(void);
+void ClearNetworkPlayers(void);
+
void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);
void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);
@@
-221,6
+230,8
@@
int map_action_SP_to_RND(int);
int map_element_RND_to_MM(int);
int map_element_MM_to_RND(int);
int map_element_RND_to_MM(int);
int map_element_MM_to_RND(int);
+int map_action_MM_to_RND(int);
+int map_sound_MM_to_RND(int);
int map_mm_wall_element(int);
int map_mm_wall_element_editor(int);
int map_mm_wall_element(int);
int map_mm_wall_element_editor(int);
@@
-267,7
+278,12
@@
void SetGameStatus(int);
void SetFontStatus(int);
void ResetFontStatus();
void SetFontStatus(int);
void ResetFontStatus();
+void SetLevelSetInfo(char *, int);
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
+boolean CheckIfPlayfieldViewportHasChanged();
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged();
+
#endif /* TOOLS_H */
#endif /* TOOLS_H */