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fixed repeated creation of differently sized bitmaps between menu and game
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 7ed5f1b16f168bbacb93a54e70ee5239b30292b1..b267c8bfd1dce3911f5994766bbdd5a3c5c96ae9 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-65,7
+65,14
@@
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
+int getLevelFromScreenX(int);
+int getLevelFromScreenY(int);
+
void DumpTile(int, int);
void DumpTile(int, int);
+void DumpTileFromScreen(int, int);
void DrawMaskedBorder_FIELD();
void DrawMaskedBorder_DOOR_1();
void DrawMaskedBorder_FIELD();
void DrawMaskedBorder_DOOR_1();
@@
-246,6
+253,8
@@
void PlayMenuSoundIfLoopExt(int);
void PlayMenuSoundIfLoop();
void PlayMenuMusicExt(int);
void PlayMenuMusic();
void PlayMenuSoundIfLoop();
void PlayMenuMusicExt(int);
void PlayMenuMusic();
+void PlayMenuSoundsAndMusic();
+void FadeMenuSoundsAndMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
void PlaySoundActivating();
void PlaySoundSelecting();