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forced standard element size when playing levels using MM game engine
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 38b1c5c1ce3e58e658044a6588bd664284d6411c..b1f674342c391647462dabec2ec356ea7e5f2c44 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-119,8
+119,8
@@
void RedrawGlobalBorder();
void MarkTileDirty(int, int);
void SetBorderElement();
void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[
MAX_LEV_FIELDX][MAX_LEV_FIELDY],
-
int, int);
+void FloodFillLevel(int, int, int, short[
][MAX_LEV_FIELDY], int, int);
+
void FloodFillLevelExt(int, int, int, int, int y, short field[][y],
int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
@@
-157,6
+157,8
@@
void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicThruMask(int, int, int, int, int);
+void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
@@
-177,6
+179,7
@@
void DrawScreenField(int, int);
void DrawLevelField(int, int);
void DrawSizedElement(int, int, int, int);
void DrawLevelField(int, int);
void DrawSizedElement(int, int, int, int);
+void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
@@
-219,6
+222,11
@@
int map_element_RND_to_SP(int);
int map_element_SP_to_RND(int);
int map_action_SP_to_RND(int);
int map_element_SP_to_RND(int);
int map_action_SP_to_RND(int);
+int map_element_RND_to_MM(int);
+int map_element_MM_to_RND(int);
+int map_mm_wall_element(int);
+int map_mm_wall_element_editor(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);