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cleanup of some common and specific game engine function calls
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 8238ffc535d43fcf348f29a182ed80bd85308015..af450a90cdb3983139799a0c412f102d16117f35 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-16,7
+16,7
@@
#include "game.h"
/* for SetDrawtoField */
#include "game.h"
/* for SetDrawtoField */
-#define DRAW_
BUFFERED
1
+#define DRAW_
FIELDBUFFER
1
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
@@
-79,6
+79,7
@@
void DrawMaskedBorder(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void SetDrawtoField(int);
void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void BlitScreenToBitmap(Bitmap *);
void BackToFront();