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fixed warp-forward to skip redraw of most frames again
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 37f7d06bc823c6f26f47c0fa8c39c025d811bb49..af450a90cdb3983139799a0c412f102d16117f35 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-16,7
+16,7
@@
#include "game.h"
/* for SetDrawtoField */
#include "game.h"
/* for SetDrawtoField */
-#define DRAW_
BUFFERED
1
+#define DRAW_
FIELDBUFFER
1
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
@@
-78,11
+78,8
@@
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void SetDrawtoField(int);
void DrawMaskedBorder(int);
void SetDrawtoField(int);
-#if 1
void RedrawPlayfield();
void RedrawPlayfield();
-#else
-void RedrawPlayfield(boolean, int, int, int, int);
-#endif
+void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
@@
-172,6
+169,9
@@
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedElement(int, int, int, int);
+void DrawSizedElementOrWall(int, int, int, int, int);
+
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
@@
-179,6
+179,7
@@
void ShowEnvelope(int);
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
+void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);