-void BackToFront();
-void FadeToFront();
-void ClearWindow();
-void DrawText(int, int, char *, int, int);
-void DrawTextExt(Drawable, GC, int, int, char *, int, int);
-void DrawPlayerField(void);
-void DrawGraphicAnimation(int, int, int, int, int, int);
-void DrawGraphic(int, int, int);
-void DrawGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicExtHiRes(Drawable, GC, int, int, int);
-void DrawGraphicThruMask(int, int, int);
-void DrawElementThruMask(int, int, int);
+void RedrawPlayfield(void);
+void BlitScreenToBitmap_RND(Bitmap *);
+void BlitScreenToBitmap(Bitmap *);
+void BackToFront(void);
+void BackToFront_WithFrameDelay(unsigned int);
+
+void FadeIn(int);
+void FadeOut(int);
+void FadeSetEnterMenu(void);
+void FadeSetLeaveMenu(void);
+void FadeSetEnterScreen(void);
+void FadeSetNextScreen(void);
+void FadeSetLeaveScreen(void);
+void FadeSetFromType(int);
+void FadeSetDisabled(void);
+void FadeSkipNextFadeIn(void);
+void FadeSkipNextFadeOut(void);
+
+Bitmap *getGlobalBorderBitmapFromStatus(int);
+
+void ClearField(void);
+void SetWindowBackgroundImageIfDefined(int);
+void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void SetPanelBackground(void);
+void DrawBackground(int, int, int, int);
+void DrawBackgroundForFont(int, int, int, int, int);
+void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged(void);
+void RedrawGlobalBorder(void);
+
+void MarkTileDirty(int, int);
+void SetBorderElement(void);
+void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
+
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+
+void DrawFixedGraphicAnimation(int, int, int);
+void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
+void DrawAllPlayers(void);
+void DrawPlayerField(int, int);
+void DrawPlayer(struct PlayerInfo *);
+
+void getGraphicSourceBitmap(int, int, Bitmap **);
+void getGraphicSourceXY(int, int, int *, int *, boolean);
+void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+
+void DrawGraphic(int, int, int, int);
+void DrawGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawGraphicThruMask(int, int, int, int);
+void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawFixedGraphic(int, int, int, int);
+void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawFixedGraphicThruMask(int, int, int, int);
+void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicThruMask(int, int, int, int, int);
+void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int);
+