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prepared level number in game panel for network games
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 2efb705d828d136bf6ed1a3e8d1d09d68a54b8f8..a5e348a698888c0c22a9de1cf213cf5d9a57d67b 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-40,9
+40,10
@@
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_FORCE_REDRAW (1 << 7)
-#define DOOR_GET_STATE (1 << 8)
-#define DOOR_SET_STATE (1 << 9)
+#define DOOR_FORCE_ANIM (1 << 7)
+#define DOOR_FORCE_REDRAW (1 << 8)
+#define DOOR_GET_STATE (1 << 9)
+#define DOOR_SET_STATE (1 << 10)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
@@
-81,6
+82,7
@@
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
+void DrawTileCursor(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void SetDrawtoField(int);
void RedrawPlayfield();
@@
-195,6
+197,9
@@
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
+void DrawNetworkPlayers(void);
+void ClearNetworkPlayers(void);
+
void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);
void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);