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fixed bug with unnecessarily reloading custom artwork on ECS/AGA change
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index a96930f12ea7c331656f564ef559a090efa02093..a58888bec0fd47176b950854225a56bcb433b868 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// tools.h
// ============================================================================
// ----------------------------------------------------------------------------
// tools.h
// ============================================================================
@@
-16,18
+16,18
@@
#include "game.h"
#include "game.h"
-/
* for DrawElementShifted */
+/
/ for DrawElementShifted
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
-/
* for masking functions */
+/
/ for masking functions
#define NO_MASKING 0
#define USE_MASKING 1
#define NO_MASKING 0
#define USE_MASKING 1
-/
* for MoveDoor */
+/
/ for MoveDoor
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
@@
-55,7
+55,7
@@
#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
REDRAW_DOOR_2)
#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
REDRAW_DOOR_2)
-/
* for Request */
+/
/ for Request
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
#define REQ_PLAYER (1 << 2)
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
#define REQ_PLAYER (1 << 2)
@@
-66,8
+66,8
@@
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
-int
correctLevelPosX_EM(
int);
-int
correctLevelPosY_EM(
int);
+int
getFieldbufferOffsetX_RND(int,
int);
+int
getFieldbufferOffsetY_RND(int,
int);
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
@@
-86,6
+86,7
@@
void DrawTileCursor(int);
void SetDrawtoField(int);
void RedrawPlayfield(void);
void SetDrawtoField(int);
void RedrawPlayfield(void);
+void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront(void);
void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront(void);
@@
-194,6
+195,7
@@
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
+void DrawPreviewPlayers(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
@@
-216,8
+218,9
@@
void UndrawSpecialEditorDoor(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
-int map_element_RND_to_EM(int);
-int map_element_EM_to_RND(int);
+int map_element_RND_to_EM_cave(int);
+int map_element_EM_to_RND_cave(int);
+int map_element_EM_to_RND_game(int);
int map_direction_RND_to_EM(int);
int map_direction_EM_to_RND(int);
int map_direction_RND_to_EM(int);
int map_direction_EM_to_RND(int);
@@
-280,10
+283,12
@@
void ResetFontStatus(void);
void SetLevelSetInfo(char *, int);
void SetLevelSetInfo(char *, int);
-void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
+void ToggleFullscreenIfNeeded(void);
+void ChangeWindowScalingIfNeeded(void);
+void ChangeVsyncModeIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
-boolean CheckIf
PlayfieldViewportHas
Changed(void);
-boolean Check
IfGlobalBorderOrPlayfieldViewportHasChanged
(void);
+boolean CheckIf
AllViewportsHave
Changed(void);
+boolean Check
FadeAll
(void);
-#endif /
* TOOLS_H */
+#endif /
/ TOOLS_H