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fixed bug with player moving when releasing one of several pressed snap keys
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index a9aedb2369defc58adbee8a7b97a5e4ad27c5899..9f144ca297b9867c4e542ae24e9960ebfaeae414 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-194,6
+194,7
@@
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
+void DrawPreviewPlayers(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
@@
-283,7
+284,7
@@
void SetLevelSetInfo(char *, int);
void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
-boolean CheckIf
PlayfieldViewportHas
Changed(void);
+boolean CheckIf
AllViewportsHave
Changed(void);
boolean CheckFadeAll(void);
#endif // TOOLS_H
boolean CheckFadeAll(void);
#endif // TOOLS_H