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moved some code outside loop that does not change in loop
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index a96930f12ea7c331656f564ef559a090efa02093..9f144ca297b9867c4e542ae24e9960ebfaeae414 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-16,18
+16,18
@@
#include "game.h"
#include "game.h"
-/
* for DrawElementShifted */
+/
/ for DrawElementShifted
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
-/
* for masking functions */
+/
/ for masking functions
#define NO_MASKING 0
#define USE_MASKING 1
#define NO_MASKING 0
#define USE_MASKING 1
-/
* for MoveDoor */
+/
/ for MoveDoor
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
@@
-55,7
+55,7
@@
#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
REDRAW_DOOR_2)
#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
REDRAW_DOOR_2)
-/
* for Request */
+/
/ for Request
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
#define REQ_PLAYER (1 << 2)
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
#define REQ_PLAYER (1 << 2)
@@
-194,6
+194,7
@@
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
+void DrawPreviewPlayers(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
@@
-283,7
+284,7
@@
void SetLevelSetInfo(char *, int);
void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
-boolean CheckIf
PlayfieldViewportHas
Changed(void);
-boolean Check
IfGlobalBorderOrPlayfieldViewportHasChanged
(void);
+boolean CheckIf
AllViewportsHave
Changed(void);
+boolean Check
FadeAll
(void);
-#endif /
* TOOLS_H */
+#endif /
/ TOOLS_H