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added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 67e0d8c54ee4c2d15a9ef9fe36b90bd76eb57e64..8774909b256e98b29389f701ac006647915987dd 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-264,6
+264,7
@@
int el_dir2img(int, int);
int el2baseimg(int);
int el2img(int);
int el2edimg(int);
int el2baseimg(int);
int el2img(int);
int el2edimg(int);
+int el2edimg_with_frame(int, int *, int *);
int el2preimg(int);
int el2panelimg(int);
int font2baseimg(int);
int el2preimg(int);
int el2panelimg(int);
int font2baseimg(int);
@@
-316,8
+317,6
@@
boolean CheckFadeAll(void);
void OpenURL(char *);
void OpenURLFromHash(SetupFileHash *, int);
void OpenURL(char *);
void OpenURLFromHash(SetupFileHash *, int);
-char *getCurrentLevelsetName(void);
-
void TestGeneratingUUIDs(void);
#endif // TOOLS_H
void TestGeneratingUUIDs(void);
#endif // TOOLS_H