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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index afad2e37948a973739006a7dcd05143f0745c2c1..8774909b256e98b29389f701ac006647915987dd 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-229,6
+229,9
@@
void UndrawSpecialEditorDoor(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
void CreateToolButtons(void);
void FreeToolButtons(void);
+int getEngineElement(int);
+int getDrawingElement(int);
+
int map_element_RND_to_BD_cave(int);
int map_element_RND_to_BD_effect(int, int);
int map_element_BD_to_RND_cave(int);
int map_element_RND_to_BD_cave(int);
int map_element_RND_to_BD_effect(int, int);
int map_element_BD_to_RND_cave(int);
@@
-261,6
+264,7
@@
int el_dir2img(int, int);
int el2baseimg(int);
int el2img(int);
int el2edimg(int);
int el2baseimg(int);
int el2img(int);
int el2edimg(int);
+int el2edimg_with_frame(int, int *, int *);
int el2preimg(int);
int el2panelimg(int);
int font2baseimg(int);
int el2preimg(int);
int el2panelimg(int);
int font2baseimg(int);
@@
-301,6
+305,7
@@
void ResetFontStatus(void);
void SetLevelSetInfo(char *, int);
void SetLevelSetInfo(char *, int);
+void ToggleAudioSampleRateIfNeeded(void);
void ToggleFullscreenIfNeeded(void);
void ChangeWindowScalingIfNeeded(void);
void ChangeVsyncModeIfNeeded(void);
void ToggleFullscreenIfNeeded(void);
void ChangeWindowScalingIfNeeded(void);
void ChangeVsyncModeIfNeeded(void);
@@
-312,8
+317,6
@@
boolean CheckFadeAll(void);
void OpenURL(char *);
void OpenURLFromHash(SetupFileHash *, int);
void OpenURL(char *);
void OpenURLFromHash(SetupFileHash *, int);
-char *getCurrentLevelsetName(void);
-
void TestGeneratingUUIDs(void);
#endif // TOOLS_H
void TestGeneratingUUIDs(void);
#endif // TOOLS_H