+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
+void DrawAllPlayers(void);
+void DrawPlayerField(int, int);
+void DrawPlayer(struct PlayerInfo *);
+
+void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
+void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);