+
+void FadeIn(int);
+void FadeOut(int);
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+Bitmap *getGlobalBorderBitmapFromGameStatus();
+
+void ClearField();
+void SetWindowBackgroundImageIfDefined(int);
+void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void SetPanelBackground();
+void DrawBackground(int, int, int, int);
+void DrawBackgroundForFont(int, int, int, int, int);
+void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();