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fixed wrong screen transitions by forced screen redraw in every frame
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 1fc4b5dbb982e7ed2fa40c193009bdd3967ae96d..6aad5b75387c6f0fa211036796f9848ce21f85f9 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-76,6
+76,7
@@
void DrawMaskedBorder_DOOR_2();
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
+void DrawMaskedBorderToScreen(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void SetDrawtoField(int);
void RedrawPlayfield();
@@
-248,6
+249,8
@@
void PlayMenuMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetGameStatus(int);
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();