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fixed bug with not updating game panel when leaving invisible warp mode
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index de7bb467b567934821e134e1f25b8f45d0ecca38..4dffbbd1ba1902a293345fc89c419bdcbdcaeb9e 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-72,6
+72,9
@@
int getFieldbufferOffsetY_RND(int, int);
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
void DumpTile(int, int);
void DumpTileFromScreen(int, int);
void DumpTile(int, int);
void DumpTileFromScreen(int, int);
@@
-191,7
+194,8
@@
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelope(int);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelope(int);
-void ShowEnvelopeDoor(char *text, int);
+void ShowEnvelopeDoor(char *, int);
+void DrawEnvelopeRequestToScreen(int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);