-void FadeToFront();
-void ClearWindow();
-
-#if 0
-int getFontWidth(int, int);
-int getFontHeight(int, int);
-void DrawInitText(char *, int, int);
-void DrawTextF(int, int, int, char *, ...);
-void DrawTextFCentered(int, int, char *, ...);
-void DrawText(int, int, char *, int, int);
-void DrawTextExt(DrawBuffer, GC, int, int, char *, int, int);
-#endif
+
+void FadeIn(int);
+void FadeOut(int);
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+Bitmap *getGlobalBorderBitmapFromGameStatus();
+
+void ClearField();
+void SetWindowBackgroundImageIfDefined(int);
+void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void SetPanelBackground();
+void DrawBackground(int, int, int, int);
+void DrawBackgroundForFont(int, int, int, int, int);
+void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
+
+void MarkTileDirty(int, int);
+void SetBorderElement();
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int, int);
+
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+
+void DrawFixedGraphicAnimation(int, int, int);
+void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);