-void FadeToFront();
-void ClearWindow();
-void DrawText(int, int, char *, int, int);
-void DrawTextExt(Drawable, GC, int, int, char *, int, int);
-void DrawPlayerField(void);
-void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
-void DrawGraphicAnimation(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
-void DrawGraphic(int, int, int);
-void DrawGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicThruMask(int, int, int);
+
+void FadeIn(int);
+void FadeOut(int);
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+Bitmap *getGlobalBorderBitmapFromGameStatus();
+
+void ClearField();
+void SetWindowBackgroundImageIfDefined(int);
+void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void SetPanelBackground();
+void DrawBackground(int, int, int, int);
+void DrawBackgroundForFont(int, int, int, int, int);
+void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
+
+void MarkTileDirty(int, int);
+void SetBorderElement();
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int, int);
+
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+
+void DrawFixedGraphicAnimation(int, int, int);
+void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
+void DrawAllPlayers(void);
+void DrawPlayerField(int, int);
+void DrawPlayer(struct PlayerInfo *);
+
+void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
+void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+
+void DrawGraphic(int, int, int, int);
+void DrawGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawGraphicThruMask(int, int, int, int);
+void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawFixedGraphic(int, int, int, int);
+void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawFixedGraphicThruMask(int, int, int, int);
+void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+