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fixed bugs when drawing global borders when fading screens
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 439517c2578166db43c049733a5e402609f06326..041a2d1d0a510d995a16544d2ed9abb503ea6bc7 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-76,7
+76,7
@@
void DrawMaskedBorder_DOOR_2();
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
-void DrawMaskedBorderTo
Screen
(int);
+void DrawMaskedBorderTo
Target
(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void SetDrawtoField(int);
void RedrawPlayfield();
@@
-96,7
+96,7
@@
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-Bitmap *getGlobalBorderBitmapFrom
GameStatus(
);
+Bitmap *getGlobalBorderBitmapFrom
Status(int
);
void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void ClearField();
void SetWindowBackgroundImageIfDefined(int);
@@
-249,6
+249,8
@@
void PlayMenuMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetGameStatus(int);
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();