+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
+}
+#endif
+
+void ShowEnvelope()
+{
+ int graphic = IMG_GAME_ENVELOPE_BACKGROUND;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int font_nr = FONT_TEXT_1;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ int anim_delay = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int wait_delay = (ffwd_delay ? 500 : 1000);
+ int i, x, y;
+
+ /* open envelope window horizontally */
+ for (i = 0; i <= level.envelope_xsize; i++)
+ {
+ int xsize = i + 2;
+ int ysize = 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ /* open envelope window vertically */
+ for (i = 0; i <= level.envelope_ysize; i++)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int ysize = i + 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ DrawTextToTextArea(SX + startx + font_width,
+ SY + starty + font_height, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i, mask_mode);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ if (tape.playing)
+ Delay(wait_delay);
+ else
+ WaitForEventToContinue();
+
+ /* close envelope window vertically */
+ for (i = level.envelope_ysize; i >= 0; i--)
+ {
+ int xsize = level.envelope_xsize + 2;
+ int ysize = i + 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ DrawTextToTextArea(SX + startx + font_width,
+ SY + starty + font_height, level.envelope,
+ FONT_TEXT_1, level.envelope_xsize, i, mask_mode);
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ /* close envelope window horizontally */
+ for (i = level.envelope_xsize; i >= 0; i--)
+ {
+ int xsize = i + 2;
+ int ysize = 2;
+ int startx = (SXSIZE - xsize * font_width) / 2;
+ int starty = (SYSIZE - ysize * font_height) / 2;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+#if 1
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ DrawEnvelopeBackground(startx, starty, x, y, xsize, ysize, font_nr);
+#else
+ for (y=0; y < ysize; y++) for (x=0; x < xsize; x++)
+ {
+ int sx = SX + startx + x * font_width;
+ int sy = SY + starty + y * font_height;
+ int ex = (x == 0 ? -1 : x == xsize - 1 ? +1 : 0);
+ int ey = (y == 0 ? -1 : y == ysize - 1 ? +1 : 0);
+
+ DrawEnvelopeBackground(sx, sy, ex, ey, font_nr);
+ }
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ Delay(anim_delay);
+ }
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mini_startx = src_bitmap->width * 3 / 4;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+ int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
+
+void DrawMicroElement(int xpos, int ypos, int element)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
+
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+ xpos, ypos);