+ int graphic_final = getGlobalBorderImage(graphic);
+
+ return graphic_info[graphic_final].bitmap;
+}
+
+void SetBackgroundImage(int graphic, int redraw_mask)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo g_undefined = { 0 };
+
+ if (graphic == IMG_UNDEFINED)
+ g = &g_undefined;
+
+ // always use original size bitmap for backgrounds, if existing
+ Bitmap *bitmap = (g->bitmaps != NULL &&
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
+
+ // remove every mask before setting mask for window, and
+ // remove window area mask before setting mask for main or door area
+ int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);