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moved flag for active/inactive game panel from player to game structure
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index bccbc9abbd3e6c4b82c7f16aaa5a322f33fa5d69..f89b2b250eeebc8a7d087043e05e344ce6fc2f0c 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-4203,7
+4203,7
@@
void WaitForEventToContinue(void)
{
switch (event.type)
{
{
switch (event.type)
{
- case EVENT_BUTTON
PRESS
:
+ case EVENT_BUTTON
RELEASE
:
case EVENT_KEYPRESS:
#if defined(TARGET_SDL2)
case SDL_CONTROLLERBUTTONDOWN:
case EVENT_KEYPRESS:
#if defined(TARGET_SDL2)
case SDL_CONTROLLERBUTTONDOWN:
@@
-4555,7
+4555,7
@@
static boolean RequestDoor(char *text, unsigned int req_state)
int result;
int ty;
int result;
int ty;
- if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
+ if (maxWordLengthIn
Request
String(text) > MAX_REQUEST_LINE_FONT1_LEN)
{
max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
font_nr = FONT_TEXT_1;
{
max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
font_nr = FONT_TEXT_1;