- if (PlayerMovDir==MV_LEFT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
- else if (PlayerMovDir==MV_RIGHT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
- else if (PlayerMovDir==MV_UP)
+ if (player->MovDir==MV_LEFT)
+ graphic = (player->Pushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
+ else if (player->MovDir==MV_RIGHT)
+ graphic = (player->Pushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
+ else if (player->MovDir==MV_UP)