+#if 1
+
+#if 1
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
+ text_copy, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 2, mask_mode,
+ FALSE, TRUE, FALSE);
+#else
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
+#endif
+
+#else
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+#endif
+
+ /* copy request gadgets to door backbuffer */
+#if 1
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#else
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#endif
+
+#if 1
+ redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
+#else
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+#endif
+
+#if 1
+ DoAnimation();
+ BackToFront();
+#else
+ BackToFront();
+#endif
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
+
+#if 1
+ free(text_copy);
+#endif
+}
+
+void ShowEnvelope(int envelope_nr)
+{
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+
+ game.envelope_active = FALSE;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void ShowEnvelopeDoor(char *text, int action)
+{
+#if 1
+ int last_game_status = game_status; /* save current game status */
+ // int last_draw_background_mask = gfx.draw_background_mask;
+ int envelope_nr = 0;
+#endif
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+#if 0
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+#endif
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+#if 1
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(backbuffer);
+ else
+ {
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ }
+ }
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ // SetDrawBackgroundMask(REDRAW_NONE);
+
+ if (action == ACTION_OPENING)
+ {
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (game_status != GAME_MODE_MAIN)
+ InitAnimation();
+ }
+
+ /* force DOOR font inside door area */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+#endif
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ if (action == ACTION_OPENING)
+ {
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
+
+#if 0
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+#endif
+ }
+ else
+ {
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
+ }
+
+ game.envelope_active = FALSE;
+
+#if 1
+ // game_status = last_game_status; /* restore current game status */
+
+ if (action == ACTION_CLOSING)
+ {
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
+
+ BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ }
+#else
+ SetDrawtoField(DRAW_BUFFERED);
+#endif
+
+ // SetDrawBackgroundMask(last_draw_background_mask);
+
+#if 1
+ redraw_mask = REDRAW_FIELD;
+ // redraw_mask |= REDRAW_ALL;
+#else
+ redraw_mask |= REDRAW_FIELD;
+#endif
+
+#if 1
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
+
+ BackToFront();
+
+ /* (important: after "BackToFront()", but before "SetDrawtoField()") */
+ game_status = last_game_status; /* restore current game status */
+
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ SetDrawtoField(DRAW_BUFFERED);
+#else
+ BackToFront();
+#endif
+}
+
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
+
+ getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+}
+
+void DrawLevel()
+{
+ int x,y;
+
+#if 1
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+#else
+ SetDrawBackgroundMask(REDRAW_NONE);
+#endif
+
+ ClearField();
+
+ for (x = BX1; x <= BX2; x++)