-#if 0
- if (effective_action == ACTION_SMASHED_BY_ROCK &&
- element_info[effective_element].graphic[effective_action] ==
- element_info[effective_element].graphic[ACTION_DEFAULT])
- {
- int move_dir = MV_DOWN;
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = 8;
- int cx = ABS(dx) * (TILEX / num_steps);
- int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = j + 1;
- int step = (is_backside ? step_frame : num_steps - step_frame);
-
- graphic = (el_act_dir2img(EL_ROCK, ACTION_FALLING, MV_DOWN));
- g = &graphic_info[graphic];
- sync_frame = j;
- frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
- getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
- g->double_movement && is_backside);
-
- g_em->bitmap = src_bitmap;
- g_em->src_x = src_x;
- g_em->src_y = src_y;
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
-
- if (is_backside) /* tile where movement starts */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- else
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- }
- else /* tile where movement ends */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- else
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- }
-
- g_em->width = TILEX - cx * step;
- g_em->height = TILEY - cy * step;
-
-#if 0
- printf("::: -> '%s'\n", element_info[effective_element].token_name);
-#endif
- }
-#endif
-
-#endif
-