-#if 0
-void setCenteredPlayerNr_EM(int centered_player_nr)
-{
- game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
-}
-
-int getCenteredPlayerNr_EM()
-{
-#if 0
- if (game.centered_player_nr_next >= 0 &&
- !native_em_level.ply[game.centered_player_nr_next]->alive)
- game.centered_player_nr_next = game.centered_player_nr;
-#endif
-
- if (game.centered_player_nr != game.centered_player_nr_next)
- game.centered_player_nr = game.centered_player_nr_next;
-
- return game.centered_player_nr;
-}
-
-void setSetCenteredPlayer_EM(boolean set_centered_player)
-{
- game.set_centered_player = set_centered_player;
-}
-
-boolean getSetCenteredPlayer_EM()
-{
- return game.set_centered_player;
-}
-#endif
-