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rnd-20061101-2-src
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 415935a4ed98f9772989edf5f8bd2c6f62b2f0c6..e2298073706e56c09534db931d86f4f3a32e8b30 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-314,18
+314,16
@@
void BackToFront()
SyncDisplay();
SyncDisplay();
-#if 1
+ /* prevent drawing masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER ||
buffer == backbuffer)
DrawMaskedBorder(redraw_mask);
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER ||
buffer == backbuffer)
DrawMaskedBorder(redraw_mask);
-#endif
+ else
+ DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
if (redraw_mask & REDRAW_ALL)
{
if (redraw_mask & REDRAW_ALL)
{
-#if 0
- DrawMaskedBorder(REDRAW_ALL);
-#endif
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
@@
-358,6
+356,7
@@
void BackToFront()
{
if (buffer != backbuffer)
{
{
if (buffer != backbuffer)
{
+ /* copy playfield buffer to backbuffer to add masked border */
BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
DrawMaskedBorder(REDRAW_FIELD);
}
BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
DrawMaskedBorder(REDRAW_FIELD);
}