+ if (button_released)
+ {
+ if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+ }
+ else if (element_clicked)
+ {
+ if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+
+ game.snapshot.changed_action = TRUE;
+ }