projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added support for level color settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index fe1cbc50ba63dcb5af3e7e955742eed1eea36575..d83cb75aada4810bf6a2b235d695e45d54976c10 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-5517,6
+5517,8
@@
unsigned int MoveDoor(unsigned int door_state)
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
@@
-5711,6
+5713,8
@@
unsigned int MoveDoor(unsigned int door_state)
BackToFront();
}
}
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
}
if (door_state & DOOR_ACTION_1)