- case SDL_APP_WILLENTERBACKGROUND:
- case SDL_APP_DIDENTERBACKGROUND:
- case SDL_APP_WILLENTERFOREGROUND:
- case SDL_APP_DIDENTERFOREGROUND:
- HandlePauseResumeEvent((PauseResumeEvent *) &event);
- break;
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
+ break;
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);