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fixed redrawing doors in main menu after title screens
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 3cf3b9609618d50b46346dba54d7bed7c7f32937..cda45dea6bed338ecc11510ab8c54e3a09f9052e 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-875,7
+875,8
@@
static void RedrawGlobalBorderIfNeeded()
return;
// copy current draw buffer to later copy back areas that have not changed
return;
// copy current draw buffer to later copy back areas that have not changed
- BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ if (game_status_last != GAME_MODE_TITLE)
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
if (CheckIfGlobalBorderRedrawIsNeeded())
{
if (CheckIfGlobalBorderRedrawIsNeeded())
{
@@
-1302,20
+1303,20
@@
inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
width = -dx;
dx = TILEX + dx;
}
width = -dx;
dx = TILEX + dx;
}
- else if (x
==
BX1 && dx < 0) /* object leaves playfield to the left */
+ else if (x
==
BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x
==
BX2 && dx > 0) /* object leaves playfield to the right */
+ else if (x
==
BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
if (y < BY1) /* object enters playfield from the top */
{
width -= dx;
else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode
==
CUT_BELOW) /* object completely above top border */
+ if (cut_mode
==
CUT_BELOW) /* object completely above top border */
return;
y = BY1;
return;
y = BY1;
@@
-1329,7
+1330,7
@@
inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
height = -dy;
dy = TILEY + dy;
}
height = -dy;
dy = TILEY + dy;
}
- else if (y
==
BY1 && dy < 0) /* object leaves playfield to the top */
+ else if (y
==
BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
{
height += dy;
cy = -dy;