+void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
+{
+#if 1
+ int envelope_nr = 0;
+#endif
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ unsigned long anim_delay = 0;
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+#if 1
+ int max_word_len = maxWordLengthInString(text);
+ int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
+#else
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+#if 1
+
+#if 1
+ int max_xsize = DXSIZE / font_width;
+ int max_ysize = DYSIZE / font_height;
+#else
+ int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
+#endif
+
+#else
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
+#endif
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int x, y;
+
+#if 1
+ char *text_ptr;
+ char *text_copy = getStringCopy(text);
+#else
+#if 1
+ font_nr = FONT_TEXT_2;
+
+ if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ {
+ max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
+ font_nr = FONT_TEXT_1;
+ }
+#else
+ int max_word_len = 0;
+ char *text_ptr;
+ char *text_copy = getStringCopy(text);
+
+ font_nr = FONT_TEXT_2;
+
+ for (text_ptr = text; *text_ptr; text_ptr++)
+ {
+ max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+
+ if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ {
+ max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
+ font_nr = FONT_TEXT_1;
+
+ break;
+ }
+ }
+#endif
+#endif
+
+#if 1
+ for (text_ptr = text_copy; *text_ptr; text_ptr++)
+ if (*text_ptr == ' ')
+ *text_ptr = '\n';
+#endif
+
+#if 1
+ dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
+ dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
+#else
+ dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
+ dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
+#endif
+
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
+
+#if 1
+ BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+#else
+ SetDrawtoField(DRAW_BUFFERED);
+
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+
+#if 1
+
+#if 1
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
+ text_copy, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 2, mask_mode,
+ FALSE, TRUE, FALSE);
+#else
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
+#endif
+
+#else
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+#endif
+
+ /* copy request gadgets to door backbuffer */
+#if 1
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#else
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#endif
+
+#if 1
+ redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
+#else
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+#endif
+
+#if 1
+ DoAnimation();
+ BackToFront();
+#else
+ BackToFront();
+#endif
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
+
+#if 1
+ free(text_copy);
+#endif
+}
+