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fixed playfield redraw bug when closing envelope after asking to play again
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index e321f18c513a81dc3008e0e0cc87ed5581a285b4..c1605b4397cac8c50d59d692dbe3f23eaf0e2ad2 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-3314,15
+3314,14
@@
static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
- if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);