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fixed playfield redraw bug when closing envelope after asking to play again
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 45447912c488dfba517c9b5718fc342d2567fe97..c1605b4397cac8c50d59d692dbe3f23eaf0e2ad2 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-1728,7
+1728,7
@@
void DrawGraphicThruMask(int x, int y, int graphic, int frame)
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ Debug("draw:DrawGraphicThruMask", "x = %d,
y = %d, graphic = %d",
x, y, graphic);
Debug("draw:DrawGraphicThruMask", "This should never happen!");
x, y, graphic);
Debug("draw:DrawGraphicThruMask", "This should never happen!");
@@
-1747,7
+1747,7
@@
void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ Debug("draw:DrawFixedGraphicThruMask", "x = %d,
y = %d, graphic = %d",
x, y, graphic);
Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
x, y, graphic);
Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
@@
-1821,7
+1821,7
@@
void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
void DrawMiniGraphic(int x, int y, int graphic)
{
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,
SY + y * MINI_TILEY, graphic);
MarkTileDirty(x / 2, y / 2);
}
MarkTileDirty(x / 2, y / 2);
}
@@
-2024,9
+2024,9
@@
static void DrawGraphicShifted(int x, int y, int dx, int dy,
}
if (graphic_info[graphic].double_movement) // EM style movement images
}
if (graphic_info[graphic].double_movement) // EM style movement images
- DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,
mask_mode);
else
else
- DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,
mask_mode);
}
static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
}
static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
@@
-2711,7
+2711,7
@@
void DrawLevelField(int x, int y)
DrawScreenField(SCREENX(x), SCREENY(y));
else if (IS_MOVING(x, y))
{
DrawScreenField(SCREENX(x), SCREENY(y));
else if (IS_MOVING(x, y))
{
- int newx,newy;
+ int newx,
newy;
Moving2Blocked(x, y, &newx, &newy);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
Moving2Blocked(x, y, &newx, &newy);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
@@
-3314,15
+3314,14
@@
static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
- if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
@@
-3405,7
+3404,7
@@
static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
void DrawLevel(int draw_background_mask)
{
void DrawLevel(int draw_background_mask)
{
- int x,y;
+ int x,
y;
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
SetDrawBackgroundMask(draw_background_mask);
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
SetDrawBackgroundMask(draw_background_mask);
@@
-3422,7
+3421,7
@@
void DrawLevel(int draw_background_mask)
void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
int tilesize)
{
void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
int tilesize)
{
- int x,y;
+ int x,
y;
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
@@
-3433,7
+3432,7
@@
void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
- int x,y;
+ int x,
y;
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
@@
-4074,7
+4073,7
@@
static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
return graphic;
}
else
return graphic;
}
else
- return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+ return el_act_dir2img(player->artwork_element, player->GfxAction,
move_dir);
}
static boolean equalGraphics(int graphic1, int graphic2)
}
static boolean equalGraphics(int graphic1, int graphic2)
@@
-8228,6
+8227,10
@@
int map_element_RND_to_MM(int element_rnd)
element_rnd <= EL_MM_END_2 ?
EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
element_rnd <= EL_MM_END_2 ?
EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
+ element_rnd >= EL_MM_START_3 &&
+ element_rnd <= EL_MM_END_3 ?
+ EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
+
element_rnd >= EL_CHAR_START &&
element_rnd <= EL_CHAR_END ?
EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
element_rnd >= EL_CHAR_START &&
element_rnd <= EL_CHAR_END ?
EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
@@
-8253,6
+8256,10
@@
int map_element_MM_to_RND(int element_mm)
element_mm <= EL_MM_END_2_NATIVE ?
EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
element_mm <= EL_MM_END_2_NATIVE ?
EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
+ element_mm >= EL_MM_START_3_NATIVE &&
+ element_mm <= EL_MM_END_3_NATIVE ?
+ EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
+
element_mm >= EL_MM_CHAR_START_NATIVE &&
element_mm <= EL_MM_CHAR_END_NATIVE ?
EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
element_mm >= EL_MM_CHAR_START_NATIVE &&
element_mm <= EL_MM_CHAR_END_NATIVE ?
EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :