+
+void ChangeViewportPropertiesIfNeeded()
+{
+ int *door_1_x = &DX;
+ int *door_1_y = &DY;
+ int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
+ int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
+ int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
+ game_status == GAME_MODE_EDITOR ? game_status :
+ GAME_MODE_MAIN);
+ struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
+ int border_size = vp_playfield->border_size;
+ int new_sx = vp_playfield->x + border_size;
+ int new_sy = vp_playfield->y + border_size;
+ int new_sxsize = vp_playfield->width - 2 * border_size;
+ int new_sysize = vp_playfield->height - 2 * border_size;
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+#if NEW_TILESIZE
+ int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+ int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
+ gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
+ int new_scr_fieldx = new_sxsize / tilesize;
+ int new_scr_fieldy = new_sysize / tilesize;
+ int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
+ int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
+#else
+ int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
+ int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
+#endif
+ boolean init_gfx_buffers = FALSE;
+ boolean init_video_buffer = FALSE;
+ boolean init_gadgets_and_toons = FALSE;
+
+#if 0
+ /* !!! TEST ONLY !!! */
+ // InitGfxBuffers();
+ return;
+#endif
+
+ if (viewport.window.width != WIN_XSIZE ||
+ viewport.window.height != WIN_YSIZE)
+ {
+ WIN_XSIZE = viewport.window.width;
+ WIN_YSIZE = viewport.window.height;
+
+#if 1
+ init_video_buffer = TRUE;
+ init_gfx_buffers = TRUE;
+#else
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitGfxBuffers();
+
+#if 1
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ // RedrawBackground();
+#endif
+#endif
+
+ // printf("::: video: init_video_buffer, init_gfx_buffers\n");
+ }
+
+ if (new_scr_fieldx != SCR_FIELDX ||
+ new_scr_fieldy != SCR_FIELDY)
+ {
+ /* this always toggles between MAIN and GAME when using small tile size */
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+
+ // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
+ }
+
+#if 0
+ if (new_tilesize_var != TILESIZE_VAR &&
+ gfx_game_mode == GAME_MODE_PLAYING)
+ {
+ /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
+
+ TILESIZE_VAR = new_tilesize_var;
+
+ init_gfx_buffers = TRUE;
+
+ // printf("::: tilesize: init_gfx_buffers\n");
+ }
+#endif
+
+ if (new_sx != SX ||
+ new_sy != SY ||
+ new_sxsize != SXSIZE ||
+ new_sysize != SYSIZE ||
+ new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE ||
+ new_tilesize_var != TILESIZE_VAR ||
+ vp_door_1->x != *door_1_x ||
+ vp_door_1->y != *door_1_y ||
+ vp_door_2->x != *door_2_x ||
+ vp_door_2->y != *door_2_y)
+ {
+ SX = new_sx;
+ SY = new_sy;
+ SXSIZE = new_sxsize;
+ SYSIZE = new_sysize;
+ REAL_SX = new_real_sx;
+ REAL_SY = new_real_sy;
+ FULL_SXSIZE = new_full_sxsize;
+ FULL_SYSIZE = new_full_sysize;
+ TILESIZE_VAR = new_tilesize_var;
+
+#if 0
+ printf("::: %d, %d, %d [%d]\n",
+ SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
+ setup.small_game_graphics);
+#endif
+
+ *door_1_x = vp_door_1->x;
+ *door_1_y = vp_door_1->y;
+ *door_2_x = vp_door_2->x;
+ *door_2_y = vp_door_2->y;
+
+#if 1
+ init_gfx_buffers = TRUE;
+
+ // printf("::: viewports: init_gfx_buffers\n");
+#else
+ InitGfxBuffers();
+#endif
+
+ if (gfx_game_mode == GAME_MODE_MAIN)
+ {
+#if 1
+ init_gadgets_and_toons = TRUE;
+
+ // printf("::: viewports: init_gadgets_and_toons\n");
+#else
+ InitGadgets();
+ InitToons();
+#endif
+ }
+ }
+
+ if (init_gfx_buffers)
+ {
+ // printf("::: init_gfx_buffers\n");
+
+ SCR_FIELDX = new_scr_fieldx_buffers;
+ SCR_FIELDY = new_scr_fieldy_buffers;
+
+ InitGfxBuffers();
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+ }
+
+ if (init_video_buffer)
+ {
+ // printf("::: init_video_buffer\n");
+
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ if (init_gadgets_and_toons)
+ {
+ // printf("::: init_gadgets_and_toons\n");
+
+ InitGadgets();
+ InitToons();
+ }
+
+#if 0
+ printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
+#endif
+}