+ SetAnimStatus(game_status_new);
+}
+
+void SetFontStatus(int game_status_new)
+{
+ static int last_game_status = -1;
+
+ if (game_status_new != -1)
+ {
+ // set game status for font use after storing last game status
+ last_game_status = game_status;
+ game_status = game_status_new;
+ }
+ else
+ {
+ // reset game status after font use from last stored game status
+ game_status = last_game_status;
+ }
+}
+
+void ResetFontStatus()
+{
+ SetFontStatus(-1);