// never redraw single tiles, always redraw the whole field
// (redrawing single tiles up to a certain threshold was faster on old,
// now legacy graphics, but slows things down on modern graphics now)
// never redraw single tiles, always redraw the whole field
// (redrawing single tiles up to a certain threshold was faster on old,
// now legacy graphics, but slows things down on modern graphics now)
boolean any_player_moving,
boolean player_is_dropping)
{
boolean any_player_moving,
boolean player_is_dropping)
{