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fixed redrawing playfield and doors when drawing playfield is deactivated
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 6dc9129afa775e788a8f9bbefc36dafef01f8fd5..ab79bcda697ba58494dc76f053567c2b9120067d 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-550,6
+550,10
@@
void BackToFront()
if (redraw_mask & REDRAW_FPS)
DrawFramesPerSecond();
if (redraw_mask & REDRAW_FPS)
DrawFramesPerSecond();
+ // remove playfield redraw before potentially merging with doors redraw
+ if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
+ redraw_mask &= ~REDRAW_FIELD;
+
// redraw complete window if both playfield and (some) doors need redraw
if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
redraw_mask = REDRAW_ALL;
// redraw complete window if both playfield and (some) doors need redraw
if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
redraw_mask = REDRAW_ALL;