- static int last_dir = MV_LEFT;
- int action = (player->programmed_action ? player->programmed_action :
- player->action);
- boolean action_moving =
- (player_is_moving ||
- ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
- !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
-
- graphic = IMG_SP_MURPHY;
-
- if (player->Pushing)
- {
- if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_PUSHING_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = IMG_SP_MURPHY_PUSHING_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
- }
- else if (player->snapped)
- {
- if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_SNAPPING_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_SNAPPING_RIGHT;
- else if (player->MovDir == MV_UP)
- graphic = IMG_SP_MURPHY_SNAPPING_UP;
- else if (player->MovDir == MV_DOWN)
- graphic = IMG_SP_MURPHY_SNAPPING_DOWN;
- }
- else if (action_moving)