+#endif
+ }
+#endif
+
+#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
+
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);