// copy current draw buffer to later copy back areas that have not changed
if (game_status_last != GAME_MODE_TITLE)
BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
// copy current draw buffer to later copy back areas that have not changed
if (game_status_last != GAME_MODE_TITLE)
BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);