+#if 1
+
+static void RedrawPlayfield_RND()
+{
+ if (game.envelope_active)
+ return;
+
+#if 1
+ DrawLevel(REDRAW_ALL);
+#else
+ int x, y;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ // SetDrawBackgroundMask(REDRAW_FIELD); // !!! CHECK THIS !!!
+ SetDrawBackgroundMask(REDRAW_ALL); // !!! CHECK THIS !!!
+
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
+
+ redraw_mask |= REDRAW_FIELD;
+#endif
+ DrawAllPlayers();
+
+#if 0
+#if NEW_TILESIZE
+ BlitScreenToBitmap(backbuffer);
+#else
+ /* blit playfield from scroll buffer to normal back buffer */
+ if (setup.soft_scrolling)
+ {
+ int fx = FX, fy = FY;
+
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ }
+#endif
+#endif
+}
+
+void RedrawPlayfield()
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ RedrawPlayfield_EM(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ RedrawPlayfield_SP(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ RedrawPlayfield_RND();
+
+ BlitScreenToBitmap(backbuffer);
+
+ BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
+ gfx.sx, gfx.sy);
+}
+
+#else
+